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Dont quit game
Dont quit game




  1. Dont quit game how to#
  2. Dont quit game upgrade#
  3. Dont quit game plus#

You're right.The real players are who improve, help and usually use the forum. They are the true core of the game.Īnd yes, "one win required" maps WILL work to keep those players interested.

Dont quit game plus#

On the plus side, the people that DO stay form communities, organize alliances and events, invest in becoming better players, etc. So yeah, we' ll have huge amounts of quitters forever. People don't want to learn basic game mechanics because they have learned 50 different mechanics over the last month alone. Even getting back to the same site on the next day can be a problem. People join them, expect to be able to play in half an hour, and at the smallest bump or slightest whim switch to the next one. The real problem is in the awful inflation of "free games" all around the net. That will seperate people in a real hurry!ĬOW has a lot of players/participants but not that may gamers who truly play the game. It might be interesting to have a 100 game start with this feature to see if you can get enough buy in. It also wouldn't hurt to put in another stipulation that you must have 1 win (coal or single) to get into some of the games.

dont quit game

The best way to slow down all the early drops is to raise the bar on the rank needed to get into the different types of games. IMO with your suggestion all you would be doing is substituting one quitter with more than likely another one. I would think personalized training would reap the best benefits of keeping/growing COW.

Dont quit game upgrade#

Well, I respect your suggestion I will counter it again by stating if you give people personalized instruction and join games with them and attempt to help teach them the ropes and your success rate was less than 50% do you really think offering a 'bonus' would really make any difference? While I concede I'm not nearly the best player in COW, I do know the way to build an economy and upgrade troops, and build a proper army. I will gladly help the occasional person in the future who show a desire to learn the ropes but I feel defeated in thinking there is a optimum solution waiting just around the corner to get more gamers to stay and play in these games. The sad fact I learned is there are a lot of participants in our games but just not that many gamers.

Dont quit game how to#

They were willing to take a win with me but not willing to take the time to learn how to win. Surprising my success rate when doing this was less than 50%!!! Many just wouldn't continue to build their economy while some wouldn't upgrade their troops, others would still make and march with militia in a stack of tanks (my pet peeve), and other obvious errors that they just weren't willing to correct. I then took it a step further and offered to play with some of them on a couple of different maps and teach them the basics on how to start and maintain an economy, build and research troops etc. There were no surprises as we have all stated the reasons in other posts: can't win, wanted to see the map, doesn't play that often, social player, don't know etc. Focusing on why they quit specific maps after starting. I have taken the time to talk to about 15 different players who quit over the past month. I think we have room for one more conversation about this subject since it hasn't come close to being solved. There have been many conversations regarding why so many people quit and what can be done about it.






Dont quit game